Well, the second one happened last Saturday, and it was even more fun than last time!
Continuing on our quest for the four legendary weapons, to defeat the four legendary dragons, our intrepid party stumbled upon a town holding a grand tournament. The grand prize was, coincidentally, one of the legendary weapons we were seeking. Naturally, we felt compelled to enter.
Along the way, we picked up a new party member, a half-elf rogue played by my brother, who will be joining our sessions from now on. Unfortunately, we didn't win the tournament (I think the DM had intended for us to win, but the dice went against us, and she had to improve the rest of the session).
Now, we're stuck trying to figure out a way to get the person who did win to part with his prize, so we can continue on our quest.
Nothing beats in-person, tabletop roleplaying, because absolutely anything can happen. In a video game, or even a board game, you're restricted by what the game designers intended, and you have no way of thinking out of the box. But in a tabletop RPG, you can do things that DM never imagined you would, and it's up to her to improvise and figure out if it works or not. There really is nothing like it, and now I can't wait for the next session!
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